Insanity of Object-Oriented Programming
The insanity of Object-Oriented Programming
I started programming back in the 1990s. My first language I learned was QBasic and after 2 days of learning it, i switched to C. Back in these days there was no Internet. Okay, it existed but was not so common as today. Most people still didn’t even had computers.
I picked and learned C because when you got to the programming section in a store it was full of C books. Learning C was really hard, especially because all I got was a single book and nobody to ask for (nobody else that i knew did programming, and no internet). When I didn’t understand something I had to redo it, until I could explain it to myself. Usually with trial and error.
Some years after I learned C and did some programming with it, the book shelf’s changed. Now it was full of C++ books. So I started to learn C++. I picked up some C++ books, Visual C++ and so on. Did some MFC-GUI Applications and so on.
The books all started the same. Somehow they explained that the old-style C programming (procedural-programming) was dead, and now everything has to be object-oriented. Object-Orientation was the new standard, everything not OO must be bad.
But you know what. I had a hard time understanding OO. In my career as a programmer I maybe had like six moments where I thought: Oh, now I finally understand OO.
Today i just think that OO is maybe the worst crap I learned just wasting many of my years as a programmer that I could have spent learning something better. But anyway while those C++ and later Java books was full of its classes and design patterns I once again learned another language.
In the year 2003 I started a apprenticeship as a system-administrator. Mostly I learned Linux. And the language I came into contact was Perl. Maybe the most used language in that field at that time. Not only for system administration, parsing, but also for work as database and web development. I worked around 10 years with Perl as a web developer. The importance of Perl is interesting for many reasons.
First of, Perl was designed for C programmers, it still has a procedural background not an object-oriented on.
Second, Perl is actually a high-level (functional) language. It has many concepts you will find in functional languages like LISP. Also automatic memory management was a blessing in my opinion.
But the most important one is that is has two built-in data-structures. The built-in
self expanding Array
and a Hash
. And the Hash
is what was changing the way how
I programmed the most.
For example I can build the following data-structure in Perl.
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What does it represent? Sure the Michael Jackson Thriller Album. I guess even non-programmers can understand it. Back in the year 2003 this was awesome. Perl programming was really about reading/parsing data, turning it into a useful data-structure that you need, for whatever you are doing, and then working with it.
Working this way is easy, understandable and you can get a lot of stuff done pretty fast. It also works great for debugging and testing. There is nothing better than just printing a data-structure. And when you can print it, you also can write a test for it. I guess that’s also the reason why testing was more common in languages like Perl.
What you see above is probably what you have seen today in programming and will remind you on JSON. Only difference is that it took another 15 years for the enterprise elite programmers to know about something like that (including the importance of testing).
But sadly, the object-orientation mess did not stay away from Perl. And sure,
we can make out some shortcoming with the above code. A hash is completely untyped.
Instead of artist
as a key name someone also could provide a key-name with
Artist
or maybe atrist
without that the program throws any errors. Or at the
wrong places.
So for me as a Perl programmer it was totally normal to work with data-structures, but because of these problems people started to turn every bit into its own class.
They did what programmers do that only know about classes and arrays, they write classes!
So instead of a hash containing data, they write a Album
class. And sure
it cannot just be an array of hashes. All must be an Array of Track
. So
they create a Track
class.
In the end they write something like that:
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and with those two classes now you can re-create the Album like this:
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I think it is worse because of multiple reasons.
But first the benefit. The only real benefit you get is a little bit more
type-safety. The classes created by Moose require the correct fields.
So you cannot forget to instantiate an Album without an artist
or title
.
This catches some typos.
Now to some disadvantages. This style of programming forces you to turn every hash into a class. Maybe even the arrays are turned into classes or forces you to create a method on the class who uses that array.
In my opinion it is just an awesome amount of boilerplate code you write again and again. You just build wrappers around already built-in functionality that exists.
You see this perfectly with the add_track
method. The add_track
method
is nothing else as just a wrapper around the push
function to add an entry
to an array.
How about getting a Track by its index? Do you add an get_track_by_index
,
that is just a wrapper around the indexing for an array like $self->tracks->[$index]
?
And if you follow stupid laws like the The Law of Demeter
you will create a
lot of those stupid methods. Consider you want the total duration of an Album.
With a pure data-structure I just go through the tracks and sum up the duration
of every track. In a “perfectly fine” (whatever that means) class where every
attribute is private (because people think it is dangerous to access data) they
must provide a duration
method on the Album
. And what do they do in that method? They
go through every track and sum the duration up.
In a halfway good language that should be so easy that you simple don’t need to provide such a method on a class.
But what do you do if it is not provided by the Album
class? I hope the
tracks
field is public and you can implement it yourself. But most of the
time it is private (at least in other languages like Perl).
But you maybe can re-implement it by using the get_track_by_index
function.
And anyway what is the point of making the tracks
field private in a class
when you provide a get_track_by_index
method anyway?
What is the point of making data private if you anyway provide all kinds of methods to access or change data?
With the idea of private data and turning every hash into a class the amount of methods you have to provide and think about for your users just become totally insane. All you do is re-write all kind of data-structures functions again and again.
In a Album/Tracks relationship you write add_track
, remove_track
, track_by_index
, …
In a Hospital/Patient relationship you write add_patient
, remove_patient
, patient_by_index
, …
And don’t let’s talk about testing. In Perl I can easily test if two data-structures are the same. Testing modules provide these functions. But I cannot test if two obects are the same. Not unless I implemented an equal method on that class.
Readability and understand-ability is just worse. You cannot print or show a class.
I started with the whole data-structure that was understandable on its own. But
let’s consider you get a pointer (that is what an object is) to an Album class
that has methods like name
, duration
, tracks
and add_track
on it. Do you
know what you got?
Of course not. You know you got an Album. But which Album? Who knows! Maybe you want to implement a printing method that just prints the data in a class? Then why do you not use just data in the first place?
Also creation of such objects is just worse. Data-structures are usually complex. Complex in the sense that they are nested. They can have hashes with field containing arrays containing hashes again. Perl, and many other languages, provide an easy language built-in to create and access such structures.
But with classes you usually must create them flat. Like I showed above. You
first create an Album
and then add a single Track
to it. The more complex
your data-structure is, the worse it will get.
It will even get more worse if you have immutable objects, because then you must create them inside-out. Meaning from the deepest level first. So you must create all Tracks before you can create the Album as the last step.
A way out
So what is a better approach to all that mess?
In my opinion there is nothing wrong in directly using a data-structure. Yes it has some disadvantages as you can have some typos, but the disadvantages are less a problem of that class mess above that creates an explosion of boilerplate code.
But there is still one thing you can or should do. Consider functions that works
on whole data-structures, not just part of it. For example, you could create
an album
and a add_track
function like this.
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This allows you to give you some type-safety. The function that create the data-structure creates it for you. In some sense it is still a lot comparable to the OO way. You can create the same Album like this.
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but you are not forced to. You still can create the whole data-structure itself as shown in the beginning. It is up to you if you want to use those functions or bypass them.
In this style you usually only provide new functions that are more complex and
actually provide a real benefit of adding. I guess you maybe will not even
create a add_track
function. In the class based style on the other hand you
must provide a method for basically any kind of primitive functionality.
You also can just add an is_album
function that checks for the validity
of a data-structure of having all required fields. Something you maybe
want to add anyway when your data comes from external sources like parsing
from a file, JSON over a Socket, a database and so on.
Static Typed Languages
Good static typed language also can help here. For example in F# i would write.
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This kind of definition allows me to write.
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and it is completely type-safe. The difference is that F# programmers still differentiate between data and code. The above are records comparable to hashes (but immutable). Not objects that try to mix up data with all kind of methods on it or trying to hide data (private fields) from it.
There are two things I would suggest.
- Consider your data and code seperated.
- Write functions that operates on complex-data as a whole. Do not dissect data into thousand small pieces of classes.
When you do that your code becomes less insane. But you maybe will lose your job as the elite enterprise programmer. They need at least another 10 years to understand this.